Selected Projects
Projects
Personal Project · Board Game Design
Strategic Board Game – Game Design & Playtesting
A competitive multiplayer strategy game combining territory control, asymmetric factions, dice-based combat and progression, developed through repeated playtesting and iteration.
Game Design · Playtesting · Systems Design · Balancing · Tabletop Simulator
Open Project
Master’s Thesis · Monte Carlo Simulation
Combat Balancing Simulation Framework
A data-driven balancing project developed from playtest feedback, using Monte Carlo simulation to compare combat configurations and support design decisions.
Balancing · Simulation · Playtesting · Data Analysis · Python
Open ProjectLearning Prototypes · Unity & Godot
Gameplay Prototypes – Godot & Unity
Practical engine-learning projects including a Unity first-person prototype and a Godot card-combat prototype inspired by deckbuilding roguelikes.
Unity · Godot · Gameplay Implementation · Turn-Based Combat · UI
Open ProjectTechnical Focus
Game Design · Systems Design · Playtesting · Balancing · Player Decision-Making · Gameplay Prototyping · Data-Driven Analysis · Tabletop Simulator · Godot · Python